Showing posts with label Puppet. Show all posts
Showing posts with label Puppet. Show all posts

16 September 2017

Puppet Part Three: In Which I Write My First Module

In my previous post I wrote a manifest for stark that removed specific groups/users and added specific groups/users. This allowed me to do some user standardisation on stark (if this doesn't make sense to you, please read my previous post, Puppet Part Two). On the whole it's pretty nifty, right? I mean, I could copy and paste the user/group stuff from stark's manifest into the manifests for the other systems and have my user needs satisfied...but is that the best way?

Modules: A Quick Overview


There are _a lot_ of things to say about modules and the Puppet documentation on them is here:


The short, short version is that modules let you write something one time and then use it in lots of places. Modules are made up of classes and a class, ideally, should do one thing (object-oriented programming is the programmer's derivative of the Unix philosophy?). For example, you may have a module called 'ssh' - then that module may have one class for installing the SSH server package, another class to configure sshd_config and another class to configure the system ssh_config.

Using my scenario above, I have a group of accounts that I want to exist on <some or all of> my servers. Instead of creating those accounts in every manifest I have, I can write a module that does account-y stuff and then add that one module to each server's manifest. Then when I need to delete an account I can do it one time, in my module, and as my servers check in, they'll get the new configuration and remove the account. Write once, use lots of places, problem solved!

One quick note: remember, I'm a Puppet noob. I've written very basic modules to do user-y and basic administration-y type stuff. I've not written modules to do more complex things. That's okay, we're learning (more or less) together and the Puppet folks on Twitter (@puppetize) are phenomenally supportive.  Their documentation covers doing interesting things, I'm just covering getting started. I may do some more complex things in several months but for now, I'm relying mostly on the work of others and I'm keeping MY work fairly simple.

With that said, let's write a module that does some basic administration-y type things that allow for standardisation of some system services.

The Layout


There are some requirements for Puppet to use a module. It needs to be in a directory that is designated for modules in Puppet's configuration. On Ubuntu, by default, these are:

/etc/puppetlabs/code/modules
/etc/puppetlabs/code/environments/production/modules

This is configurable but that configuration is outside the scope of this post. Maybe later, if I dive into multiple environments or custom paths for multiple maintainers.

A module itself needs a few things to work. At a bare minimum, it needs:

o a metadata.json file that gives the module name, version, author, summary, license and some other information
o a manifests directory
o a manifests/init.pp file that has the initial class declaration; the initial class is the same name as the module

I know, that last bullet may be a little confusing. It will make more sense when we take a look at one.

Three Choices


There are three ways to create a module. You can copy an existing module into the appropriate directory and modify it to fit your needs but that can be a lot of work - it is worth it to have a template you can copy over for new modules if you're going to write several of them but that may be unlikely.

The second option is to use the 'puppet module' command. This is the same way you install and remove 3rd party modules and it is an easy way to create the initial directory structure, metadata file, init.pp file and basic documentation. Using the 'puppet module' command also creates several more files and sub-directories built around the idea that you're going to share your module with the world and do testing across multiple platforms. It is the most complete method available and everyone writing puppet modules should use it at least once.

The third option is to create the necessary directories and files yourself. This was my choice since it's not a lot of work, I'm not doing anything especially complex in my modules and I don't plan on sharing them with anyone. By choosing this option I'm almost guaranteeing to do something in an incorrect way, do it manually at your own risk!

Create the Module


Puppet lets you store modules pretty much anywhere on the filesystem you want to, provided you tell it where to find them. I like using /etc/puppetlabs/code/modules so that's where I'll create this one.

First I'll change to that directory:

cd /etc/puppetlabs/code/modules

Then I'll make the directory structure and required files for my new module, "my_users". Ordinarily I would name using "camel case" or "stair-stepped case" - "myUsers" - but when the puppet agent does a manifest lookup it would look for "myusers" and that would fail. I have several classes with an underscore in the name now...

mkdir my_users
mkdir my_users/manifests
touch my_users/metadata.json
touch my_users/manifests/init.pp

Then I'll add the following to the 'my_users/metadata.json' file:


Here is the copy/paste version:

{
  "name": "test-my_users",
  "version": "0.0.1",
  "author": "my name",
  "summary": "User and group standardisation for my VMs",
  "license": "BSD 3-Clause",
  "source": "",
  "project_page": "",
  "issues_url": "",
  "dependencies": [
    { "name":"puppetlabs-stdlib", "version_requirement":">=1.0.0" }
  ],
  "data_provider": null
}

A few quick items. Notice I've named it "test-my_users". The name of the module is the format <author>-<module name>. I'm just using "test" because, well, this is a test after all! I've used "my name" as the author but it doesn't matter which name you use here. I like the 3-Clause BSD licence, also known as BSD 2.0, so that's what I'm using - it basically says use the module however you want but do so at your own risk, I'm not liable if it destroys your data centre, just using the module doesn't mean you'll get support, I'm not endorsing your product and, if you use the module in your product, you have to say you're using it. Read the licences that are out there, they're important.

Right now I just want to get a module that loads so I'm going to use a very basic my_users/init.pp file. All I'm putting in it is the initial class declaration:


At this point it doesn't do anything but it's a good time to see if I can use it with a manifest.

Include and Require


There are two ways to make sure a manifest uses a module or class - either by using "include" or by using "require". These have two very different meanings!

"include" tells puppet to make sure the contents of a class are included when it generates the list of things for an agent to do. You could, in theory, include ten different classes that all include each other and puppet can sort that out. Using "include" does not put any specific constraints on ordering - it lets puppet sort all of that out.

"require" tells puppet to make sure the contents of a class are included *in a specific order". If puppet sees a "require" statement, it will make sure everything that is part of that "require" statement is done before continuing. That is great if you need to have things happen in a certain order, ensure specific files exist before starting a service, etc., but in general it can lead to some serious management headaches. I will use "include" unless I absolutely need to use a "require".

Using a Module or Class in a Manifest


I know that baratheon, my actual puppet server, is set to be managed by puppet because I configured it that way in my Puppet Part One post - if you read that post, though, you'll see it has an empty manifest. All the manifest contains is:

node baratheon { }

(reminder: I put that file at /etc/puppetlabs/code/environments/production/manifests/baratheon.pp)

To use the 'my_users' module, I need to add a single line to baratheon's manifest file. After editing, it will look like this:


For copy/paste, that is:

node baratheon {
  include my_users
}

This tells puppet to look in the module directories and use/include the code from the class named 'my_users'. I also could have used:

node baratheon {
  require Class['my_users']
}

Again, I don't have a specific need to use "require" so I'm using "include".

The Test...


Now that I've told puppet to use the "my_users" module, I need to test it. I can do that with:

sudo /opt/puppet/bin/puppet agent --test

If everything is good, it should compile the catalogue and return me to a prompt:


Success! Now I'm ready to make the module do something useful.

Make my_users Useful


A module is made of classes and classes do one thing. Otherwise, they do the same thing as a system's manifest! Since I have already written the code/configuration necessary to do user stuff in the stark.pp manifest, I'm going to copy it into the my_users class:


Then I'm going to test it with "puppet agent --test":


Oh no, something went wrong! ... or did it? Remember, the problem I'm trying to solve from Puppet Part Two is that I have Ubuntu systems with a user named 'test' and CentOS systems with a user named 'demo'. My goal is to remove those users and add one named 'secops'. Since I'm logged in as the 'test' user, it's going to fail on deleting the 'test' user and group. I have two choices - I can either logout and wait ten minutes (because I have puppet configured to run every ten minutes) or I can just reboot the machine. I'm going to reboot...

With the VM rebooted, I'm going to see if the 'test' user still exists:


Notice the 'Login incorrect' - the system did remove the 'test' user! But am I locked out?


No, I'm not! Success!

Just because you can use puppet to manage itself doesn't mean that's always a good idea. Weigh the cost/benefit before doing this. I like this example because it shows how quickly and easily you can lock yourself out of your management server. BE CAREFUL!

Wrapping Up


Now that I have a class for user management, I can start to simplify management. First, I can edit the manifest for stark and cut out everything I have in there -- and replace it with an include for the my_users module, the same way I did for baratheon. I can add the same include statement to the manifests for lannister and bolton. By using modules/classes, I can write one time and then include it everywhere I want to have the 'secops' user with the 'secopspass' password.

To go even further, if I need to change the password for the 'secops' user on all of my systems, add a different user, add an SSH key or more, I only need to edit the my_users class and that change propagates to all systems that use it. That is MUCH more efficient (and reliable!) than having that functionality in each server's manifest and editing possibly hundreds or thousands of files just to make one small change.

As I pointed out in a previous post, Puppet is not alone in this functionality. SCCM, ansible, chef and others are all capable and each brings their own strengths/weaknesses to the table. Each one deserves a close look and consideration, even in smaller environments.

29 July 2017

Puppet Part Two: Groups, Users and Simple Manifests

In my first Puppet post I went through the setup process on both the Ubuntu and CentOS Linux distributions. That post ended with four VMs:

o baratheon, the Puppet server
o stark, running Ubuntu
o bolton, running CentOS
o lannister, running CentOS

My previous post ended with all four systems polling baratheon (the Puppet server is configured to manage itself) but nothing was actually managed by it. Two of the VMs, baratheon and stark, have a group and user named 'test'. The other two, bolton and lannister, have a group and user named 'demo'. In this post I want to:

o remove the 'demo' user
o remove the 'demo' group
o remove the 'test' user
o remove the 'test' group
o standardise with a 'secops' group
o standardise with a 'secops' user
o make sure the 'secops' user's home directory is created
o make sure the 'secops' user is in the sudo group
o set an initial password for the 'secops' user
o set a password expiration of ninety days for the 'secops' user

All of this can be done using Puppet's built-in features.

Users, Groups and Resource Types


Puppet has what it calls "resource types", built-ins for basic system functions. Tonight I want to focus on two of them, the "group" and "user" types. If you want to read all about them, the Puppet documentation is rather good:


I'm intentionally linking to the 4.10 documentation because that is the version currently installed via pc1. They have a drop-down available for viewing the documentation from other releases. You can install a newer version, 5.0, but none of the 3rd-party modules I've started using officially support 5 so I'm sticking with 4.10!

That's all well and good...but how does one use them?

Adding a Group


I'm going to start with the manifest for stark and adding the 'secops' group. I'm adding the group before the user because I want the user to be a member of the group and if the group doesn't exist, the user creation can fail.

I created stark's manifest (/etc/puppetlabs/code/environments/production/manifests/stark.pp) in my previous post but all I put in it was an empty definition, basically the bare minimum for the Puppet agent to successfully "check in". I could start with the manifest for the Puppet server, baratheon, but I want to make sure the configuration does what I want it to before I risk losing the only user I have on my Puppet server!

Right now, stark's manifest looks like this:

node stark { }

The basic format for adding a group is:

group { 'resource_title':
  ensure => present
}

This will make sure a group named 'resource_title' gets created. You can also remove a group with "ensure => absent". There is an option to explicitly name a group with "name => 'group'", otherwise it is implied that you want to use 'resource_title' as your group name. The more I think about it, the more I like this functionality - it means you can do something like this:

group { 'add_special_group':
  name => 'special',
  ensure => present
}
group { 'remove_old_group':
  name => 'old_group',
  ensure => absent
}

With that said, to add a group called 'secops' with the 'group' resource type, I can change the manifest to look like this:

node stark {
  group {
    'secops':
      ensure => present
  }
}

Notice I moved the "resource title" to a line by itself. That's a personal preference because I don't like having anything after the opening brace - either way works.

Once the file is saved, that's it, that's all I have to do. The next time stark checks in with baratheon, it will get its new manifest and will add a group named 'secops'. If the group already exists it won't do anything because the requirement is already met. Since just waiting for stark to check in and update at its next interval is kind of boring, I'm going to force the check-in with 'puppet agent --test':



Now that I have a 'secops' group, I can add a 'secops' user who is a member of that group.

Adding a User


The syntax for the 'user' type is identical to that for the 'group' type (all Puppet resource types use the same syntax). For example, if I want to make sure a user named 'special_user' is present, I can do this:

user {
  'special_user':
    ensure => present
}

If the user doesn't exist, Puppet will add a user named 'special_user', a group named 'special_user' and create a home directory for that user. For the average user that's exactly what I might want but what if I want a group named 'infosec' and accounts for 'analyst_0', 'analyst_1' and 'analyst_2' that are all members of the 'infosec' and 'sudo' groups? Puppet can do that!

Building off the above, to add my 'secops' user I will use:

user {
  'secops':
    ensure => present,
    gid => 'secops',
    groups => ["sudo"],
    managehome => true,
    password_max_age => '90',
    password => '$1$ekSmGk/O$ne219/isubq6Q26jE8CKa.'
  }

This does *a lot*. Let's step through it.

First, it makes sure there is a user named 'secops'. Then it sets the primary group for the user to 'secops' and makes sure the account is also a member of the 'sudo' group. "sudo" doesn't need to be passed as an array because I'm only adding the user to that one additional group but I'm doing it as an array anyway to show you can pass an array of groups. Even though Puppet defaults to managing whether a home directory is created, I explicitly tell it to manage this user's home directory. On Linux, Solaris and AIX, Puppet can set a password expiration age so I'm setting that to 90 days. Finally, I'm providing the password hash for my user. Linux can use multiple hash types for passwords, from MD5 to SHA512, and in production I might use SHA512, but since I'm typing this password hash I'm going to use MD5. An easy way to get an acceptable hash is with 'openssl passwd -1', which then prompts for the value to hash and uses MD5 to hash it (if you're curious, the password I hashed is 'secopspass'; if you want to crack that hash, the salt is the value between the second and third $ symbols).

The actual manifest and the results of forcing the check-in look like this:



Notice how the user now shows up in /etc/passwd, they're in the groups 'secops' and 'sudo' and they have a home directory of '/home/secops'. Success!

Removing the Existing Users


Now that I have the user and group added that I want, I can set about removing the existing users I no longer need. This is almost a copy-and-paste of something I wrote above. To remove the 'test' user, I can use:

user {
  'test':
    ensure => absent,
    managehome => true
}

I also want to remove the *group* named 'test', since that group only existed for the 'test' user. This would look like:

group {
  'test':
    ensure => absent
}

Since I want to remove the 'demo' user from other systems, I'm going to go ahead and add a section for that as well. It won't do anything on stark but this is setup for my third post.

user {
  'test':
    ensure => absent,
    managehome => true
}
user {
  'demo':
    ensure => absent,
    managehome => true
}
group {
  'test':
    ensure => absent
}
group {
  'demo':
    ensure => absent
}

When the Puppet agent on stark checks in, it will delete the 'test' user -- but that's the user I'm using! To avoid any issues, I've logged out as the 'test' user and logged in with 'secops' (remember, the password is 'secopspass'). The manifest and results of forcing the check-in look like this (so that I could get it in a screenshot, I've moved the resource titles to the same line as the opening braces):



The user and group have been removed: the account doesn't show up in /etc/passwd, the group doesn't show up in /etc/group and the user's home directory is gone. I now have my 'standard' set of end-users and groups set on stark!

Wrapping Up


My goal was to show how to add and remove both users and groups with Puppet - we've achieved that. To add more users to stark I would just add more user sections. The same goes for groups - to add more, just add more sections.

That's _great_ for stark, but what about the other systems? It's a bit tedious to copy and paste all of that Puppet code into the manifest for each system, isn't it? I'm only working with four servers so it isn't too terrible but imagine having to add a user to forty, four hundred or maybe even four *thousand* systems. Copying that code into each system's manifest would take longer than both writing AND RUNNING the script to do the work for you. That's where modules, roles and profiles come in and in my next post I'm going to cover how to create a profile for (and assign that profile to) all of my Linux servers so that when I need to change the password hash, add new users or change the password age, I only have to edit one file and everything gets sorted as systems check in.

14 July 2017

So...I thought I'd Jump Into Puppet (Puppet Part One)

A Quick Note


A lot of folks like to write about things they know very well and about which they can answer questions. Generally speaking I prefer to write about things that I can at least troubleshoot to *some degree*. The next few posts will not be any of those because I have no idea what I'm doing with puppet. I'm pretty excited!

The Test Environment


My environments are primarily Ubuntu Linux with a smattering of Windows Server 2012R2, Windows Server 2016 and CentOS. To keep things simple I'm going to stick with Ubuntu Server 16.04 and CentOS 7.

In the last year I have jumped really, really deep into the Elastic stack. I've seen demos for things that ultimately border on useless because  they either a) assume your environment is very small or b) show you how to add '2 + 2' and then expect you to make the leap from that to differential equations. I'm not going to do that.

Instead, I want to go step by step (more or less) from four fresh Linux systems to a fully configured ELK + RabbitMQ stack, managed almost entirely via puppet. This entire ecosystem will look like this:

o Ubuntu Server 16.04.2 LTS for puppet named baratheon
o Ubuntu Server 16.04.2 LTS for ELK named stark
o CentOS 7 for ElasticSearch named greyjoy (this will cluster with ES on stark)
o CentOS 7 for RabbitMQ named bolton

Each server will have one core, four gigabytes of RAM, twenty gigabytes of disk and four gigabytes of swap.

Note: All of the documentation I've read expects your puppet server to be named 'puppet'. When the puppetserver package installs, it creates a certificate expecting its name to be 'puppet'. I think that makes sense, and I understand why it makes that assumption, but sometimes you can't have a host named puppet -- for example, there's a group at my organisation that has puppet.<organisation_domain>, even though it's not used to manage systems organisation-wide. I think it's important to know how to deal with that.

The rest of this post is just the puppet installation and making sure each host can chat to the puppet server.

Some Prep - Host Names and IPs


Remember, I said I was going to start with fresh Linux systems. I have two VMs running Ubuntu Server and two running CentOS. No additional software has been added yet.


Notice they're all named after the template I used to create them. My first step is to login on all of them, change their names in /etc/hostname and add an entry for all of them to each host's /etc/hosts file (that step is unnecessary when DNS is configured as they could look each other up via DNS). There is one small caveat -- the Puppet server always expects its name to be puppet so my _agents_ will be configured to use 'baratheon' but I'm still adding 'puppet' to baratheon's /etc/hosts file. It's weird, I know, but I'm still learning and I'm not sure how to deal with the server installation without doing that...and since it's local to the server itself, I'm not concerned with doing that. If I find out how to prevent that then I'll update this post.

With that done, after a reboot it looks a little more interesting:


The next step is to add the puppet repo and install the appropriate server or agent package.

The Puppet Server


My puppet server, baratheon, is running Ubuntu so I want to add the puppet apt repository for installation. Instead of trying to track down their GPG key, add it and then add their repo, I can do it all with one .deb file available from puppet. The instructions are here:

https://apt.puppetlabs.com/README.txt

but I'm going to outline them anyway.

First, download the .deb file from apt.puppetlabs.com:

wget https://apt.puppetlabs.com/puppetlabs-release-pc1-xenial.deb

Then install it with:

sudo dpkg -i puppetlabs-release-pc1-xenial.deb

Remember, this adds the puppet apt repository to the system - but it doesn't update the apt cache. Do that with:

sudo apt update

Then install the server with:

sudo apt install puppetserver

It will have quite a few dependencies. On my cable internet connection at home, this takes about five minutes to download and install.

The First Agent -- The Puppet Server


If you read that and you scratched your head, it's okay! Yes, I'm going to use Puppet *on the server* to manage some aspects of the puppet server itself. That means baratheon is both my server *and* my first agent - but not until I configure it that way.

The configuration file I care about is

/etc/puppetlabs/puppet/puppet.conf

The default file looks like this:


I want to add a few things. First, Puppet uses certificates for authentication and encryption of communication, and you can specify what you want the certificate name for a given host to be (don't worry, most of the certificate stuff is handled behind the scenes). In my case, I want the certificate for each host to have that host's name -- so baratheon's certificate will be named baratheon. Next, I want to make sure my clients know that the Puppet server lives at baratheon. Puppet has a notion of environments, so you can have one environment for 'test', one for 'quality_assurance', one for 'production', etc. The default environment is 'production' so I'm going to tell all of my systems to use that environment. Finally, I want all of my systems to check-in with the server every ten minutes.

To accomplish all of this, I'm going to add the following to puppet.conf on baratheon:


To ease copy/paste, I added these lines:

certname = baratheon
server = baratheon
environment = production
runinterval = 10m

I'm going to add that same block to all of my Puppet agents with one change -- "certname" will have a different value on each host. You can get more information on the configuration options at:

https://docs.puppet.com/puppet/4.10/config_file_main.html

Now I'll exit and do a little housekeeping to make sure Puppet is configured to start on bootup and that it's running now. To make sure it's enabled at boot, I'll use:

sudo systemctl enable puppetserver

And then I'll make sure it's running with:

sudo systemctl restart puppetserver

Be warned, it can take a few minutes for the puppetserver process to start/restart, especially if you are running it on a VM with only one core! If you don't see any output from the restart for a minute or two it's okay, just give it some more time.

Before I enrol my first agent, I want a way to test it. By default, Puppet looks in /etc/puppetlabs/code/environments/production/manifests to see if there are any files named <foo>.pp and then it applies whatever it finds in those files based on numeric/alphabetical order. In my scenario I want to have a separate <foo>.pp file for each node so I will have four of these - baratheon.pp, stark.pp, lannister.pp, bolton.pp. The general layout of those files is:

node <foo> {
  <stuff to do>
}

Again, <foo> is the name of the client. The most basic manifest for baratheon would look something like this:

node baratheon { }

And you can see that here:


It just says "I have a node named baratheon but I'm not going to tell it to do anything" - and that's okay! For this post we're just making sure everything is installed and can chat. This means I'm going to create the following files:

/etc/puppetlabs/code/environments/production/manifests/baratheon.pp
/etc/puppetlabs/code/environments/production/manifests/stark.pp
/etc/puppetlabs/code/environments/production/manifests/bolton.pp
/etc/puppetlabs/code/environments/production/manifests/lannister.pp

And all I'm going to put in them are empty node declarations like the one above (but make sure to change the name of each node inside the .pp files!!).

To make sure baratheon can get the manifest from itself, first I'm going to manually tell it to check in with the server and see if anything is waiting. To do that, I'll use:

sudo /opt/puppetlabs/bin/puppet agent --test

When I run it, I get the following:


Success! It successfully applied the catalogue. Now, if I want to make sure the agent is started and running at boot, I can either use systemctl or I can use puppet itself:

sudo /opt/puppetlabs/bin/puppet resource service puppet ensure=running enable=true

When it runs, Puppet will give output in the same format as a manifest:


This is taken from the Puppet documentation at:

https://docs.puppet.com/puppet/4.6/services_agent_unix.html

More Agents


Now that my server is configured, I can install the agent on my remaining Ubuntu and CentOS systems. On stark I'll use the same .deb file I downloaded on baratheon but instead of installing puppetserver I'm going to install puppet-agent. That means the instructions for all of my Ubuntu 16.04 agents will be:

wget https://apt.puppetlabs.com/puppetlabs-release-pc1-xenial.deb
sudo dpkg -i puppetlabs-release-pc1-xenial.deb
sudo apt update
sudo apt install puppet-agent

Then I'll edit the puppet.conf file to look like:

[agent]
certname = stark
server = baratheon
environment = production
runinterval = 10m

Notice the two changes: instead of [master] I used [agent] and for certname I used 'stark' instead of 'baratheon'. Now I need to make sure it can chat to baratheon. I'll use the same "puppet agent --test" command I used on baratheon:

sudo /opt/puppetlabs/bin/puppet agent --test

The output on an agent is a little different:


Since this is the first time this agent has checked in, Puppet will create an SSL certificate request on the server. On the server I can list any unsigned certificates with:

sudo /opt/puppetlabs/bin/puppet cert list

I'll have one waiting for stark so I'm going to go ahead and sign it with:

sudo /opt/puppetlabs/bin/puppet cert sign stark

If it succeeds then it will remove the signing request on the server and I get the following:


Now I'm going to go back to stark and try to check-in again using the same "puppet agent --test" command:


Excellent! I now have a Puppet server running on baratheon AND my first proper agent, stark, can poll for catalogues of activity to perform! Now I just need to make sure puppet starts on boot-up and that the puppet agent is running as a service:

sudo systemctl enable puppet
sudo systemctl restart puppet

With that done, I can move on to my CentOS agents.

Even More Clients: CentOS


The steps for CentOS are very similar to those for Ubuntu; the full instructions for both are available from Puppet at:

https://docs.puppet.com/puppet/4.10/install_linux.html

Still, I'm going to outline them. Basically, they are:

o install the pc1 package to setup the yum repo
o install the puppet-agent package
o edit puppet.conf
o run 'puppet agent test' to create the CSR
o sign it on the server
o run the test again to make sure it works
o make sure the agent is set to run at boot/is running with systemctl

Instead of signing each certificate, one for bolton and one for lannister, individually, I'm going to do everything to both of those VMs up until the CSR is generated, then I'm going to hop over to baratheon and sign both CSRs with one command (this is what you would do if, for example, you had just spun up a cluster of servers and wanted to sign their CSRs at one time). Then I'll go back to working on each VM. Since they're identical, I'm just going to write the commands once.

First, to install the pc1 package, you can either download it and then install it (what I would do in production, so I had a known-good installation source) or you can tell yum to install it directly from Puppet. I did the latter:

sudo rpm -ivh https://yum.puppet.com/puppetlabs-release-pc1-el-7.noarch.rpm

This yielded:


Then I installed puppet-agent with yum:

sudo yum install puppet-agent

Yum prompted to accept/install the Puppet GPG keys. Since I didn't want to cut my post short here, I pressed 'y'!

When that completed, I edited puppet.conf with the proper agent section:

[agent]
certname = bolton
server = baratheon
environment = production
runinterval = 10m

Then do the initial check-in/poll manually with 'puppet agent test':

sudo /opt/puppetlabs/bin/puppet agent --test

When I'd done that for bolton and lannister, I listed the certificates on baratheon and saw both of them. To sign them both, I used:

sudo /opt/puppetlabs/bin/puppet cert sign --all

When I listed and signed both certs, it looked like this:


Then I went back to each VM and make sure 'puppet agent test' pulled the catalogue for that system:



It worked! Then to make sure puppet is enabled at boot and that it was running:

sudo systemctl enable puppet
sudo systemctl restart puppet

Fantastic, four VMs all ready to be managed by Puppet!

Wrapping Up Part One


Okay, between you and I, I know, I didn't do anything groundbreaking. I have a handful of VMs that are all checking in with a single Puppet server and not doing anything...but at this point that's okay. The goal was to step through the installation and make sure that initial communication works and THAT goal has been accomplished.

So where to go from here?

Well, if you're Linux/Unix savvy, you may have noticed my Ubuntu VMs have a user named 'test' and my CentOS VMs have a user named 'demo'. That's a problem and in part two I want to look at how I can use each system's manifest file (the <name>.pp file) to make sure I have the same user on all four systems (and remove the existing 'test'/'demo' users). In part three I'll take a look at classes and in part four I'll use classes to install the ELK stack and setup a RabbitMQ node.

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